

I make a lot of maps and prototypes with the old-school blue and white dungeon tiles. I would, however, like the program to retain some way of doing minimalist dungeon maps. And the ability to export to your VTT and have your Walls defined! AMAZING time saver. And I find the Tree view much better than the base version, though it could benefit from some controls to change an items level. The ability to define rooms and have walls automatically attached saves a ton of time. The way to mix textures is the EXACT feature I was looking for to make my maps less samey. Something to note when you're looking at other tilesets as example, you do not need to have a preview image, but it's an option, this is just a thumbnail displayed for the item in DPS.Īfter you have your files sorted, you can go ahead and click mods at the top, upload, select your tileset, fill out the information there, and click upload! This is fully supportive of adding to works in progress, so if you want to update your collection every time you add one piece of art, go for it.Originally posted by caseykoons:I really like the direction that DP2 is going. Then, in those, you'll start populating things. In that folder you will have walls, objects, and floors. The just of it is you will go to your steam folder, find DPS, go to collections, and create a new folder for your collection. There are some explanations on this forum, and I'd be happy to describe it again if you want, but it's my personal opinion that the easiest way to go about this is just look at an existing tileset and copy the heirarchy. Now that you have art created, the important thing to learn is how to sort it into DPS's file heirarchy. The second option you have here is to create a terrain block that has dimensions that are multiples of 200 (it doesn't have to be multiples of 200, but it's simpler if it is), and then DPS will just repeat the texture but it will look somewhat more varied since adjacent blocks aren't all identical. The important thing is is the connectable border I mentioned, and what I mean when I say that is any single tile should be able to be placed next to every side of another tile without looking ugly. The first is you can create multiple 200x200 tiles that all have a connectable border, and put them in the same folder, DPS will choose which one to use randomly creating good variation. Now, lets say you wanted to create terrain that was larger than 200x200 repeating so that it looked more varied (every square wasn't just a copy of the squares adjacent to it). If you create something 600 pixels wide and 200 pixels tall, it will be 3 blocks wide and 1 block tall in DPS. So the first step is creating the tiles (obviously), the important thing to remember here is every square in DPS is 200 pixels.


When you say "uploading custom art" you mean creating your own collection in the workshop I presume?
